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Rng reporter guide emerald
Rng reporter guide emerald













When a method 4 spread occurs, the game chooses to generate the first half of the Pokémon's IVs in the same place as it would generate the first half of the IVs from the previous method 2 spread this would be an unused RNG call for a regular method 2 spread. A method 4 spread resembles a combination of two method 2 spreads, not unlike split spreads in breeding. "The vast majority of wild Pokémon are generated via method 2 there are a few anomalies which are generated by method 4. On occasion, some wilds will be generated on Method H-4. I'll share my new findings and embarrassing re-discoveries.Īll wilds on Emerald are generated by Method H-2. I think all my interactions are used up on my main save, though, so if someone else wants to test this for me that'd be much appreciated.ĭisregard the above post entirely. There's a good chance I'm wrong because what do I know about the internal mechanics of video gamesĮDIT: I haven't tried to abuse the supposed Method 1 (interaction) puppets yet. Everything adds up neatly, but I still don't know why it's fluctuating between Method H-2 and Method H-4. UPDATE: Apparently some dumbass named DoctorShanks forgot that Wilds are generated on Method H. So unless someone does research into how spreads are chosen with this RNG fix patch, then RNG abuse is just about impossible on Agastya's Emerald version. I'm guessing that it's an entirely new method one that RNG reporter doesn't support because vanilla Pokemon Emerald's RNG is broken, and that's the one everyone is focusing on. Just to be sure, I checked the spread on the next frame, and it didn't give me a match under Method 2, but rather, it gave me a matching spread under Method 4, this time 280 frames away. I looked up the encountered puppet's spread in RNG reporter under Method 2, and it gave me a matching spread that was 319 frames away. When I got in game, I Sweet Scented as soon as I could. On each reset it, gave me a different 4 digit hexadecimal number.

rng reporter guide emerald

I switched back on the "Real Time Clock," and I advanced to frame 13 a few times. So much for blindly looking in the memory viewer.

rng reporter guide emerald

So for no reason other than sheer desperation and curiosity, I paused the game, reset it, and mashed CTRL+N until I noticed that the Lua Script showed me "5A0" on frame 13. I accidentally found this out by setting the Real Time Clock to "off" So that the game would think the internal battery would run dry, and if it's anything like R/S, the initial seed would be 5A0 this way. So I "sort of" found where the "Initial Seed" is on Emerald. The RNG reporter behaves all wonky with this Emerald RNG fix Patch.















Rng reporter guide emerald